![]() Something that lacks the SS Use FB at 3 FP is not good idea tho,and for 3 FP i prefer ice nade since it didnt rage the FPīarring Demo and Support, i wouldn't assign tiers to a number due to circumstances.Ĭommando and Medic are extremely handy to have in higher difficulties, but i've won a few Suicidal games without either (granted, it was extremely difficult to do so)īerserker is a catch 22 in that you need that melee class to tank the scrakes and fleshpounds, but his early game relies on off-perk weapons due to everyone else having a gun. At the same time he is able to clear the smaller Zeds aswell. His Flashbangs and rapid firing machine guns can easily kill ANY large Zed on his own. Move the SWAT over to the large ZED Killers. ![]() As for what I'd say the current best class composition is, it depends on the map and playstyle or team composition. ![]() Originally posted by Kazuhira "Kikongo Killer" Miller:Like the comment above this already stated, it's less tier oriented and more about specific roles. Hope that helped answer your question a bit! Hans, I personally feel like anything goes for him, he's not that hard unless he singles out people, so it's good to have multiple people that have larger health pools and Damage Mitigation if you can't properly manage his aggro, which it can be very annoying. For Patriarch having a Commando and Sharpshooter is almost essential to make it easier to stop him from running away. You can mix and match any of the perks as long as you have the essentials of tank, healer, big zed killers and trash cleaners, you'll be perfectly fine.Īnd if you're curious about what perks are good against bosses, I would say all of them can be great but Berserker, Medic, Commando, Sharpshooter, Demo, and Support/Gunslinger are among the best team comps you can have for bosses, but it depends which one. (aside from survivalist being rather useless on high difficulties) Almost every class has two different playstyles But I listed the most common way you see those classes being used. Large Zed killers aka DPS perks such as Demo (For Fleshpounds but can do good damage against a Scrake,) Sharpshooter, Gunslinger and Support.Īnd of course if you have an extra slot, always take a Support for extra ammo for the team, Demo gives one grenade per wave, or whatever else you may need. Trash Clearers like Commando, Firebug, or SWAT to quickly dispatch hordes of trash and keep them under control, usually only having one is completely fine, but if you're without a Berserker two might be necessary especially if you're kiting more than holding out. Medics (On easier difficulties using a Survivalist as your healer is totally fine, maybe even on Suicidal if you're an incredibly skilled one, but Hell on Earth you should ALWAYS have a Field Medic, or in games that allow more than six players, have both a main healer and an off healer) Tank (Berserker) or Crowd Control in the front (Firebugs are really the only class(perk) that is exceptional at CC) Like the comment above this already stated, it's less tier oriented and more about specific roles.
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